2-Partying2.1-With your Wizard MasteryNow
this is one of the most interesting parts of being a wizard. You have
an important role in the party, and I'll explain you what you are
supposed to do.
2.1.1Role in the party:Your role in a party is to
deal damage.
Clerics, bards and Warlocks are there to help you deal even more
damage. You should only attack mobs if you are sure they are taunted by
the warrior. Don't tank a mob. Like at soloing you should not get hit.
Tanks are there for that. The surviving tips for soloing work for
partying aswell.
Note:
You will happen to have a wizard of your party getting attacked, or a
bard or cleric. Avoid trying to save them unless you're sure of what
you're doing, it's the warrior's job. You'll just get yourself killed
after the mob kills the other player, most of the times.2.1.2-The attacking skills (on a lure):-Meteor-Earth Shock-Snow Wind-Chain LightningIf you are attacking a single mob (party giant without any lures around in most cases), then just use
fire bolt and
ice bolt/frozen spear.
And of course, make sure you keep spamming
Earth Barrier, specially when the tank brings big lures (and not while everyone is waiting for the tank to come back).
2.1.3-Your position in a party:This
is also important because it will save you from getting killed most of
the times. You should stay at a considerable distance from the lured
mobs: staying too close will tend to make them atack you (hence another
reason why ground charge is bad). Stay away from other mobs who aren't
lured, because with pt aggro they might attack you when you finish off
a mob in the lure. Bards usually follow you around and clerics tend to
stay between both you and the warrior. This is the typical party set.
Here's a picture of what it looks like:
2.1.4-If under attack...
If
you get attacked by a mob by accident, teleport away and run by the
lure so the tank can just taunt it. Don't try to fight back (unless
it's a general non-pt mob) because either you get killed, or either the
tank tries to save you, leaving his lure behind which will get out of
control, and you get the whole party killed.
Also you should stick
in that place near the bard, with the other wizards from the party.
Running around and killing normal mobs can be fun when you get bored
but theres something called
party aggro which will most likely get you killed.
2.1.5-Other Tips:-Cast your AoE's on party mobs. Don't bother attacking non-party mobs (including champions).
-You
WILL die sometimes. It's natural that a warrior forgets to recast
taunt/gets killed and has the mobs running towards you. You are not
perfect, you'll also happen to attack un-taunted mobs thinking they are
taunted. Like I said, a wizard is fragile and dies easily.Surviving thanks to Invisible2.2-With your Bard MasteryYour
job as a bard is very easy. All you have to do is cast mana cycle on
people most of the time. You should give priority to clerics when doing
so. If you have chosen to take mana wind, be carefull with it: it
aggroes mobs on you.
2.2.1-Party Buffs:As
for the party buffs, if you are the only bard, you'll have to cast a
tambour: either guard or mana tambour. Hit March if there's a high lvl
player helping you in the party. With a second bard, you will cast your
tambour and a dance, whereas the second bard will cast a second
tambour/hit march. Or you can be the one casting a tambour only and the
second bard casting both tambour and dances. But make sure you cast
them in the right order:
First bard casts the tambour ->
Second bard casts the dance ->
Second bard casts the second tambour
Bards organisation:You should also get
organised with your second bard for
mana cycle.
In a 8 player party, chose 3 people you will mana cycle, and have your
second bard chosing his other 3 players. It makes things a lot easier.
2.2.2-Other Tips:-You should not attack mobs. You're a support build.
Only if you want to finish off a mob that a wizard couldn't 1 shot, or
while fightning a pt giant, then you can use your bard nukes.
Otherwise, concentrate on people's MP.
-You can always use teleport while barding.
-Don't run after the tanker.
-Don't bother mana cycling the other bard and don't forget to mana cycle yourself.
3-Player Versus PlayerFor
our build, the rule at PvP is very simple: 1 shot or get 1 shot. But
there are tricks and tips to kill every other build. Wizards are the
most powerfull killing machines at massive group PvP, no one will ever
kill more players than you. But you're most likely gonna beat everyone
at dieing aswell: you're everyone's n°1 target.
3.1-The main PvP skills:Frozen Spear:This
is the skill you'll be using against int/hybrid int builds with a
shield. Why? Because it does as much damage as fire bolt but it hits 3
times and has frostbite. Let me explain further:
For example, you
want to kill a warlock or a chinese pure int s/s. You cast fire bolt.
If he blocks your attack, then you do 0 damage on him.
Cast Fire Bolt =
Blocked =
0 damage =
you get owned afterNow
if you cast Frozen spear, even if your warlock/chinese pure int s/s
blocks one of your hits, he will still get hit by the 2 other hits and
he will most likely die, unless eh gets lucky and blocks 2 or even the
3 of your hits. Anyways, the point is you got more chances of killing
him than with fire bolt.
Cast Frozen Spear =
Blocked + 5000 + 5000 =
10k damage =
opponent killed!Note:
The reason why you're not using Fire Blow here is that you get stuck
there for 9 seconds when int builds don't take that long to kill.
Frozen Spear works better in these cases.
Now this skill
is very handy against int/hybrid int builds carrying a shield, but not
against pure STR builds with a shield. For that, you're gonna need more
firepower: the Fire Blow.
Fire Blow:Not
only it takes less time to cast but it does a hell of a lot of damage.
Only one problem: unlike frozen spear, if you get killed before you
deal all the 9 hits, the rest of the hits are cancelled. Fire Blow is
the most efficient way of killing a warrior/chinese bladder (or well
you can just cast meteor and pray for it to not get blocked).
Invisible:Nothingis better than a surprise attack. Specially when you can 1 shot.
Because wizards can get 1 shot, this skill gives you the chance to
attack first and therefore to not get 1 shot. Whenever you are jobbing
or PvPing, this skill is essential. Always cast it before you attack
(and don't forget to cast moving march or you'll be too slow with
invis).
Fire Trap:Plant
a trap, go invis, sit back and watch. That's all. This skill is just
great for jobbing or CTF, you can set a trap outside a gate/on a
bridge/on a corridor/ wherever people will most likely walk in and
wait. It outdamages fire bolt, so if you wanna kill someone in a totaly
safe way, this is what you need.
You can also use it a bit like
booming chord: if someone is standing close enough to you and you dont
have time to click him, cast this skill.
It has a third utility,
against warriors mostly. You can cast a fire trap and then attack a
warrior. He will most likely sprint assault you if he survives, and he
will hit you, but he's gonna get hit by the fire trap and get killed
too.
Fire Trap at C.T.F.Lightning Shock:If
you have to 3 shot someone in order to kill him, since in that time
he's gonna kill you, better just cast this skill and get 80% chances of
winning.
Booming Chord, Horror Chord, Weird Chord:These skills are
extremelyefficient on wizards, aswell as on other pure ints. Specially booming
chord, fastest casting nuke in the game with AoE and no need to select
the target. These skills
own other ints in 1 shot because of theirinstant casting. You should always use them on wizards.
Note:
When using your bard skills for PvP, don't forget you have your
tambours to give you extra defence, or hit march for a chance of
hitting higher. Use them.Fire Bolt and Meteor:Against
chinese glaviers, bows and against rogues, these two are your best
skills. Purely high damage. A chinese glavier has a lot of HP, enough
to resist fire bolt, but not meteor. These two kills are your main
damage dealing nukes everywhere, so don't forget about them.
Earth Shock and Snow Wind:Finaly,
the skills you're gonna use at mass group PvP (fortress wars). These
are the skills that allow you to get that massive number of kills,
along with meteor and chain lightning.
3.2-Your Survivability:You'll
sometimes get owned at 1 vs 1 even with all those tricks I thaught you.
It's natural that a wizard gets killed easily, you're public enemy n°1,
remember? It's simply because you get 1 shot by everyone else and
because your skills take longer to cast. But don't be disapointed:
remember that at group PvP no one gets more kills than you if you play
correctly. At Fortress Wars, guilds depend on wizards to get their
kills. At CTF you will get a lot of tickets. Remember, you can 1 shot
everyone, everyone can 1 shot you. Play smart and you'll be the best.